ideation
Focusing on the main screen, merging the expectations with the product’s needs.
The main screen menu component requirements:
1. Tools - mine, cancel, destruct, priority
2. Building - base, power, oxygen, furniture, stations, food
3. Time- speed management, current time
4. Colony Management - schedule, priority,
5. Overlays - rooms, comfort, light, power, temperature, oxygen, co2, toxicity3D
6. Overlays - 3 variants
+ Alerts
+ Tutorials
Specific considerations:
- Determine and exploit the existing mental model
- Use already established icons and language conventions
- Description on hover are used often
- Keep in mind game-play hierarchy needs
Together with the product owner/ software engineer, we ideated the design for the main screen. I took the two best designs back in Figma and made them a mid-level fidelity wireframe, in order to visualize them better.